CarCommander

$ CarCommander 0.2.76

Добавили новые платежные методы ЮМани (РУ Карты) | Cryptomus (Крита)
{
"Movement Settings": {
"Use custom handling options": false,
"Engine - Acceleration torque": 600.0,
"Engine - Brake torque": 800.0,
"Engine - Reverse torque": 500.0,
"Engine - Maximum speed": 90.0,
"Steering - Max angle": 60.0,
"Steering - Max angle at speed": 20.0,
"Steering - Automatically counter steer": false,
"Suspension - Force": 40000.0,
"Suspension - Damper": 2000.0,
"Suspension - Target position (min 0, max 1)": 0.4,
"Suspension - Distance": 0.2,
"Anti Roll - Front horizontal force": 3500.0,
"Anti Roll - Rear horizontal force": 3500.0,
"Anti Roll - Vertical force": 500.0
},
"Button Configuration": {
"Open inventory": "RELOAD",
"Accelerate": "FORWARD",
"Brake / Reverse": "BACKWARD",
"Turn Left": "LEFT",
"Turn Right": "RIGHT",
"Hand Brake": "SPRINT",
"Open fuel tank": "FIRE_THIRD",
"Toggle lights": "RELOAD"
},
"Build Options": {
"Allow users to build a car": true,
"Use cooldown timers": true,
"Build Costs": [
{
"Item Shortname": "metal.refined",
"Amount": 500
},
{
"Item Shortname": "techparts",
"Amount": 100
}
]
},
"Passenger Options": {
"Allow passengers": true,
"Require passenger to be a friend (FriendsAPI)": true,
"Require passenger to be a clan mate (Clans)": true
},
"Inventory Options": {
"Enable inventory system": true,
"Drop inventory on death": true,
"Inventory size (max 36)": 36
},
"Spawnable Options": {
"Enable automatic vehicle spawning": true,
"Use RandomSpawns for spawn locations": false,
"Spawnfile name": "car1",
"Maximum spawned vehicles at any time": 5,
"Time between autospawns (seconds)": 30,
"Cooldown time for player spawned vehicles via chat command (seconds)": 30
},
"Fuel Options": {
"Requires fuel": true,
"Fuel type (item shortname)": "lowgradefuel",
"Fuel consumption rate (seconds per litre)": 10,
"Spawn vehicles with fuel": true,
"Amount of fuel to give spawned vehicles (minimum)": 10,
"Amount of fuel to give spawned vehicles (maximum)": 50
},
"Death Options": {
"Enable explosion damage on death": true,
"Damage radius": 6.0,
"Damage Amount": 75.0
},
"Repair Options": {
"Repair system enabled": true,
"Shortname of item required to repair": "scrap",
"Amount of item required to repair": 10,
"Amount of damage repaired per hit": 30,
"Allow players to flip cars that are on their roof": true
},
"Active Item Options": {
"Driver - Disable all held items": true,
"Driver - List of disallowed held items (item shortnames)": [],
"Passenger - Disable all held items": false,
"Passenger - List of disallowed held items (item shortnames)": [
"explosive.timed",
"rocket.launcher",
"surveycharge",
"explosive.satchel"
]
},
"Security Options": {
"Enable ignition systems": true,
"Ignition options": {
"Allow players to copy a ignition key": true,
"Give the first player to enter the vehicle a key": true,
"Chance of getting a key on entrance (1 in X)": 1
},
"Hotwire options": {
"Allow players to hotwire vehicles": true,
"Deal shock damage on failed hotwire attempts": true,
"Amount of time it takes per hotwire attempt (seconds)": 5,
"Chance of successfully hotwiring a vehicle (1 in X chance)": 5
},
"Trunk lock options": {
"Allow locks to be placed on the trunk": true,
"Only allow locks to be placed if the player has the ignition key": true
}
},
"Collision Options": {
"Enable collision damage system": true,
"Collision damage multiplier": 1.0
},
"Decay Options": {
"Enable decay system": true,
"Amount of decay per decay tick (percentage of maximum health)": 5.0,
"Time between decay ticks (seconds)": 3600
},
"UI Options": {
"Health settings": {
"Display to player": true,
"Position - X minimum": 0.69,
"Position - X maximum": 0.83,
"Position - Y minimum": 0.1,
"Position - Y maximum": 0.135,
"Background color (hex)": "#F2F2F2",
"Background alpha": 0.05,
"Status color (hex)": "#ce422b",
"Status alpha": 0.6
},
"Fuel settings": {
"Display to player": true,
"Position - X minimum": 0.69,
"Position - X maximum": 0.83,
"Position - Y minimum": 0.06,
"Position - Y maximum": 0.096,
"Background color (hex)": "#F2F2F2",
"Background alpha": 0.05,
"Status color (hex)": "#ce422b",
"Status alpha": 1.0
}
},
"Version": {
"Major": 0,
"Minor": 2,
"Patch": 35
}
}
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