JSON:
{
"Name": "Admin LR300",
"Description": "Powerful admin gun",
"UI Settings": {
"Name Color (or use <color></color> in name)": "1 0 0 1",
"Frame Color": "1 0 0 1"
},
"Unique SkinId": 2400056213,
"Shortname": "rifle.lr300",
"Unbreakable": true,
"Durability": 1000000.0,
"Magazine Capacity": 10000,
"Effects when hit": {
"Maximum and minimum values in the accumulation": {
"Max Radiation Poison": 500.0,
"Max Bleading": 100.0,
"Min Temperature": -100.0,
"Max Temperature": 100.0,
"Max Wetness": 100.0
},
"Radiation Poison": 0.0,
"Bleading": 0.0,
"Temperature": 0.0,
"Hunger": 0.0,
"Thirst": 0.0,
"Wetness": 0.0,
"Number of electric balls (recommended to 10)": 0
},
"Base damage by type & ammo": {
"ammo.rifle": {
"Hunger": 1000000.0,
"Thirst": 1000000.0,
"Cold": 1000000.0,
"Drowned": 1000000.0,
"Heat": 1000000.0,
"Bleeding": 1000000.0,
"Poison": 1000000.0,
"Bullet": 1000000.0,
"Slash": 1000000.0,
"Blunt": 1000000.0,
"Radiation": 1000000.0,
"Bite": 1000000.0,
"Stab": 1000000.0,
"Explosion": 1000000.0,
"ElectricShock": 1000000.0,
"Arrow": 1000000.0,
"AntiVehicle": 1000000.0,
"Collision": 1000000.0
},
"ammo.rifle.explosive": {
"Hunger": 1000000.0,
"Thirst": 1000000.0,
"Cold": 1000000.0,
"Drowned": 1000000.0,
"Heat": 1000000.0,
"Bleeding": 1000000.0,
"Poison": 1000000.0,
"Bullet": 1000000.0,
"Slash": 1000000.0,
"Blunt": 1000000.0,
"Radiation": 1000000.0,
"Bite": 1000000.0,
"Stab": 1000000.0,
"Explosion": 1000000.0,
"ElectricShock": 1000000.0,
"Arrow": 1000000.0,
"AntiVehicle": 1000000.0,
"Collision": 1000000.0
},
"ammo.rifle.incendiary": {
"Hunger": 1000000.0,
"Thirst": 1000000.0,
"Cold": 1000000.0,
"Drowned": 1000000.0,
"Heat": 1000000.0,
"Bleeding": 1000000.0,
"Poison": 1000000.0,
"Bullet": 1000000.0,
"Slash": 1000000.0,
"Blunt": 1000000.0,
"Radiation": 1000000.0,
"Bite": 1000000.0,
"Stab": 1000000.0,
"Explosion": 1000000.0,
"ElectricShock": 1000000.0,
"Arrow": 1000000.0,
"AntiVehicle": 1000000.0,
"Collision": 1000000.0
},
"ammo.rifle.hv": {
"Hunger": 1000000.0,
"Thirst": 1000000.0,
"Cold": 1000000.0,
"Drowned": 1000000.0,
"Heat": 1000000.0,
"Bleeding": 1000000.0,
"Poison": 1000000.0,
"Bullet": 1000000.0,
"Slash": 1000000.0,
"Blunt": 1000000.0,
"Radiation": 1000000.0,
"Bite": 1000000.0,
"Stab": 1000000.0,
"Explosion": 1000000.0,
"ElectricShock": 1000000.0,
"Arrow": 1000000.0,
"AntiVehicle": 1000000.0,
"Collision": 1000000.0
}
}
}
Default item settings:
JSON:
{
"Shortname": "multiplegrenadelauncher",
"Unbreakable": false,
"Durability": 200.0,
"Magazine Capacity": 6,
"Effects when hit": {
"Maximum and minimum values in the accumulation": {
"Max Radiation Poison": 500.0,
"Max Bleading": 100.0,
"Min Temperature": -100.0,
"Max Temperature": 100.0,
"Max Wetness": 100.0
},
"Radiation Poison": 0.0,
"Bleading": 0.0,
"Temperature": 0.0,
"Hunger": 0.0,
"Thirst": 0.0,
"Wetness": 0.0,
"Number of electric balls (recommended to 10)": 0
},
"Base damage by type & ammo": {
"ammo.grenadelauncher.buckshot": {
"Hunger": 0.0,
"Thirst": 0.0,
"Cold": 0.0,
"Drowned": 0.0,
"Heat": 0.0,
"Bleeding": 0.0,
"Poison": 0.0,
"Bullet": 15.0,
"Slash": 0.0,
"Blunt": 0.0,
"Radiation": 0.0,
"Bite": 0.0,
"Stab": 0.0,
"Explosion": 0.0,
"ElectricShock": 0.0,
"Arrow": 0.0,
"AntiVehicle": 0.0,
"Collision": 0.0
},
"ammo.grenadelauncher.he": {
"Hunger": 0.0,
"Thirst": 0.0,
"Cold": 0.0,
"Drowned": 0.0,
"Heat": 0.0,
"Bleeding": 0.0,
"Poison": 0.0,
"Bullet": 0.0,
"Slash": 0.0,
"Blunt": 55.0,
"Radiation": 0.0,
"Bite": 0.0,
"Stab": 0.0,
"Explosion": 35.0,
"ElectricShock": 0.0,
"Arrow": 0.0,
"AntiVehicle": 0.0,
"Collision": 0.0
},
"ammo.grenadelauncher.smoke": {
"Hunger": 0.0,
"Thirst": 0.0,
"Cold": 0.0,
"Drowned": 0.0,
"Heat": 0.0,
"Bleeding": 0.0,
"Poison": 0.0,
"Bullet": 0.0,
"Slash": 0.0,
"Blunt": 0.0,
"Radiation": 0.0,
"Bite": 0.0,
"Stab": 0.0,
"Explosion": 0.0,
"ElectricShock": 0.0,
"Arrow": 0.0,
"AntiVehicle": 0.0,
"Collision": 0.0
}
}
}
Defaut Config:
JSON:
{
"Icon Position (0 - Off | -1 - left by 1 slot, 1 - right by 1 slot | ..)": -2,
"Global Settings": {
"Give Options": {
"Attachments": {
"weapon.mod.8x.scope": false,
"weapon.mod.burstmodule": false,
"weapon.mod.extendedmags": false,
"weapon.mod.flashlight": false,
"weapon.mod.holosight": false,
"weapon.mod.lasersight": false,
"weapon.mod.muzzleboost": false,
"weapon.mod.muzzlebrake": false,
"weapon.mod.simplesight": false,
"weapon.mod.silencer": false,
"weapon.mod.small.scope": false
}
},
"Disable the mechanics of unloading ammunition when removing the magazine?": false,
"Disable the magazine bonus when you change capacity?": false,
"Limit the number of bullets loaded in the weapon to the capacity of the magazine set for the player holding the weapon?": true
}
}